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Tags ​

Many of the lists are ordinary item, block or entity tags, all under the chiikawa namespace:

TagTypeWhat it controls
entity_tame_foodsItemFoods that can be used for taming
currencyItemThe mod's money, emeralds by default
pet_treatsItemThe food Rakko takes out of its backpack when it treats someone
entity_farmer_toolsItemHeld in hand, makes a Farmer; all hoes by default
entity_fencer_toolsItemHeld in hand, makes a Fencer; all swords and the characters' weapons by default
entity_archer_toolsItemHeld in hand, makes an Archer; bows by default
entity_musician_toolsItemHeld in hand, makes a Musician; the Music Box by default
entity_harvest_cropsBlockCrops that Farmers harvest
entity_plant_cropsItemSeeds that Farmers plant
entity_weedsBlockBlocks that count as weeds and get pulled up
entity_mushroomsBlockMushrooms that Farmers pick at night
entity_pickable_itemsItemThings Farmers pick up off the ground
entity_deliver_itemsItemHarvest that Farmers put into chests
entity_delever_containerBlockContainers Farmers put their harvest into (yes, the id really is spelled that way)
entity_hostile_entityEntityMobs that Fencers and Archers attack

For example, to let pets farm with a hoe from another mod in your modpack, just add an entry to entity_farmer_tools:

json
{
  "replace": false,
  "values": ["examplemod:copper_hoe"]
}

Once you change currency, slip pay, Shop prices and the cost of upgrading the Labor Board all switch to the new currency.

Unofficial fan-made mod, not affiliated with Nagano / Chiikawa rights holders. No official assets are used.

Unofficial fan-made mod, not affiliated with Nagano / Chiikawa rights holders.
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