Tags
Many of the lists are ordinary item, block or entity tags, all under the chiikawa namespace:
| Tag | Type | What it controls |
|---|---|---|
entity_tame_foods | Item | Foods that can be used for taming |
currency | Item | The mod's money, emeralds by default |
pet_treats | Item | The food Rakko takes out of its backpack when it treats someone |
entity_farmer_tools | Item | Held in hand, makes a Farmer; all hoes by default |
entity_fencer_tools | Item | Held in hand, makes a Fencer; all swords and the characters' weapons by default |
entity_archer_tools | Item | Held in hand, makes an Archer; bows by default |
entity_musician_tools | Item | Held in hand, makes a Musician; the Music Box by default |
entity_harvest_crops | Block | Crops that Farmers harvest |
entity_plant_crops | Item | Seeds that Farmers plant |
entity_weeds | Block | Blocks that count as weeds and get pulled up |
entity_mushrooms | Block | Mushrooms that Farmers pick at night |
entity_pickable_items | Item | Things Farmers pick up off the ground |
entity_deliver_items | Item | Harvest that Farmers put into chests |
entity_delever_container | Block | Containers Farmers put their harvest into (yes, the id really is spelled that way) |
entity_hostile_entity | Entity | Mobs that Fencers and Archers attack |
For example, to let pets farm with a hoe from another mod in your modpack, just add an entry to entity_farmer_tools:
json
{
"replace": false,
"values": ["examplemod:copper_hoe"]
}Once you change currency, slip pay, Shop prices and the cost of upgrading the Labor Board all switch to the new currency.
